- Convergence Compulsion Mac Os Download
- Convergence Compulsion Mac Os Download
- Convergence Compulsion Mac Os Catalina
Until a few months ago, I fully expected Apple to announce Mac OS X 10.7 at this year’s Worldwide Developer Conference. But when I saw that there was no Mac-specific track on the conference schedule and that Mac apps would be excluded from the annual Apple Design Awards, I got the message loud and clear: iOS and the products it powers—the iPhone, iPod touch, and now the iPad—are now the stars of Apple’s software show. Mac OS X, last updated a year ago, now plays second fiddle.
CEO Tim Cook showed the Wall Street Journal a new version of the Mac OS, named Mountain Lion, which the paper called 'the clearest sign yet of Apple's belief that the mobile, laptop and desktop. Software Description: VSPlayer is a free media player designed for Mac OS. It provides an intuitive, easy to use interface to play digital media file, and supports a myriad of audio and video formats. In addition, it offers many advanced features, is extremely customizable, and is available in both Chinese and English.
OS X’s last major release, Snow Leopard, included internal changes, bug fixes, and performance improvements, but very few new features that were visible to users. Could it be that Apple thinks there’s just nothing left to add to Mac OS X? I sure hope not, because I have plenty of ideas. Here are just two of them, one concrete and the other more fanciful.
A Modern File System
Mac OS X’s file system, HFS+, is more than twelve years old, and is itself an extension of the HFS file system, which is almost twenty-five years old. Technology has come a long way since 1985.
Modern file systems include features like snapshots (instantly saving the state of an entire disk), block-level incremental backups (efficiently identifying and copying only the data that has changed since some point in the past), and data deduplication (storing only a single copy of a chunk of data that may appear in many different files). File systems created this century are also much more amenable to concurrent access than HFS+, which tracks files using a single, centralized Catalog File data structure that can only be updated by one process at a time.
But all of this is esoteric technobabble next to the most egregious failing of HFS+: reliability. During my twenty-six years using the Mac, the most likely cause of data loss has been and continues to be file system corruption. I can accept it when a hard disk fails; after all, mechanical devices wear out with use. Software has no such excuse. A new file system would be a practical, obvious, and long-overdue addition to Mac OS X.
A Touchscreen Mac
My second idea lies at the far opposite end of the practicality spectrum. With the next release of Mac OS X, Apple could start down the long road towards the convergence of its two major software platforms by adding touch-based features to its desktop operating system.
Unfortunately, the Mac user interface is not designed for touch. Standard Mac OS X controls like scrollbars, buttons, and checkboxes are far too small to be comfortably manipulated with an adult-size finger. Worse, some common operations—such as hovering a cursor over an interface element without actually clicking it—can’t be done at all using touch alone. On the hardware side, poking at the vertical screen surface of, say, a future touch-sensitive iMac would quickly produce arm fatigue.
Given all of this, what kind of touch integration actually would make sense? The iPad shows that touch-based applications with desktop-level ambitions are certainly possible, if the hardware is willing. Mac OS X could meet the iPad halfway with a little help from Mac hardware.
Imagine a new laptop about the size of a MacBook Air, but with a keyboard that can fold back on itself, leaving just a slim, touch-sensitive screen visible. Further imagine that this laptop ships with a version of Mac OS X that includes the ability to purchase, download, and run any iOS application written for the iPad. Now you’ve got the best of both worlds: a light, fully capable Mac laptop when you need all the power it provides, and a slightly bulky (but screamingly fast) iPad when you don’t. Deluxe track&field mac os.
This is not as far-fetched as it may sound. Applications written for iOS already run natively in Mac OS X inside the iPhone and iPad simulators that are part of Apple’s developer tools. Developers compile their iOS applications for Intel CPUs during testing, then recompile them for ARM CPUs (used in the iPhone, iPad, and iPod touch) before uploading them to a handheld device or the App Store. An application compiled to contain both ARM and Intel code could run on iOS devices and Macs.
![Convergence compulsion mac os x Convergence compulsion mac os x](https://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/895000/06c691432303ffb099f46333b2231242e5959242.jpg)
I admit that—technically feasible or not—a hybrid Mac/iPad would seem schizophrenic, and a bit out of character for Apple. But then, coming up with new features for Mac OS X is Apple’s job, not mine. And it’s precisely the ideas that no one is asking for—that no one’s even thought of yet—that have made the Mac what it is today. I’m anxious to see what Apple has in store for us in 10.7, whenever the company gets around to releasing it. Because Mac OS X is far from finished, in any sense of the word.
[John Siracusa is a software developer and freelance technology writer.]
A downloadable game for Windows, macOS, Linux, and Android
Escape endless waves of danger, match colors, avoid obstacles, and earn power-ups in this fast-paced, arcade spectacle!
What is Convergence Compulsion?
Convergence Compulsion is an arcade-style, score-attack game that balances thinking fast and planning ahead. Converge on the wave that matches your color. Explode into a new color. Get points, earn power-ups, and blast your way to a high score!
Move quickly, or you'll get consumed by the wrong wave! But don't stray too far, or you'll never get back for that matching color. Each time you match, an obstacle appears, and after you string more matches together, you'll get power-ups! Play smartly and you'll blast your way to a high score!
Other Key Features
Achievements, High Score, and Local Stat Tracking. Along with high scores, you can see and celebrate your lifetime gameplay accomplishments as well as your best moments!
Keyboard, Gamepad, Mouse, and Touch Support. So you can play how want on Windows, Mac, and Linux. Android is currently limited to touch controls.
Remappable Controls. On Windows, Mac, and Linux, you can configure the controls for keyboard and gamepad. You want WASD? You got it! Would you rather use a D-pad? Go for it!
Configurable Colors. On all platforms, you can choose your own colors to converge on from the OPTIONS > COLORS menu. Show me your favorite schemes on Twitter!
Why buy on itch?
The game will be available on Steam, and can be played for free with ads via Google Play Store, so why pay here?
Well, you get access to the game on the most platforms here--and for the mobile version, the ads are removed! You also support itch, which empowers indie devs to share all sorts of games freely! And, thanks to itch's generosity, this is the market on which the most of each sale actually makes it to me, the dev!
I also plan to add locally-tracked achievements in an upcoming version. In contrast, I don't think I'll be hosting my own leaderboards, so if that's your jam, go with one of the bigger marketplaces.
Default Controls:
Moonbase mac os. Controls are now remappable on desktop platforms!
- Keyboard: arrow keys to select menu buttons and move, enter to press menu buttons, escape to pause.
- Gamepad: similar to keyboard; use the left-stick and face buttons to move and select. Button '1' is your select button, and '2' is cancel. Your controller's 'Start' button pauses the game.
- Touchscreen: tap on buttons and menu items to select them. Use the virtual-stick to move the player.
- Mouse: same as touch controls but with the mouse and left-clicking.
Updated | 12 days ago |
Status | Released |
Platforms | Windows, macOS, Linux, Android |
Release date | Jul 31, 2020 |
Rating | |
Author | Joe Daywalt |
Genre | Action |
Made with | GameMaker: Studio, Aseprite, Bfxr, Audacity, Paint.net |
Tags | Arcade, Colorful, Endless, Fast-Paced, psychedelic, Retro, Score Attack |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Links | Homepage, Privacy Policy, Support, Google Play, Steam, Twitter, Twitch |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
Convergence Compulsion Mac Os Download
Version 1.9.0
Version 1.9.0
Version 1.9.0
Version 1.9.0
Download demo
Development log
- 1.7.X - The Halloween Event has EndedNov 09, 2020
- Convergence Compulsion's Halloween Event BeginsOct 26, 2020
- v1.4.0 brings treasure and persistent secretsOct 01, 2020
- v1.3.0 Brings Untold Secrets!Sep 10, 2020
Log in with itch.io to leave a comment.
Hi, is there any way you could release a version for Linux that is 32bit? I tried the 'Linux Portable' version on this page, but it's for 64bit machines only. :-(
I'd like to try your game on the ClockworkPi Gameshell (https://www.clockworkpi.com/). The simple display and controls of your game might work really well on it. I've had success getting other Game Maker games running on it, but unfortunately it's a 32 bit Linux machine.(https://forum.clockworkpi.com/t/lets-play-x86-games/4848/32?u=adcockm)
Thanks!
I'd like to try your game on the ClockworkPi Gameshell (https://www.clockworkpi.com/). The simple display and controls of your game might work really well on it. I've had success getting other Game Maker games running on it, but unfortunately it's a 32 bit Linux machine.(https://forum.clockworkpi.com/t/lets-play-x86-games/4848/32?u=adcockm)
Thanks!
Hey, thanks for reaching out. Sorry you ran into trouble with my game!
I must've made the VM I compiled on with a 64-bit OS. I'll see about a 32-bit VM build this weekend and try to get a patch up for it. I'm going to want to do this for my other games anyway.
I must've made the VM I compiled on with a 64-bit OS. I'll see about a 32-bit VM build this weekend and try to get a patch up for it. I'm going to want to do this for my other games anyway.
Convergence Compulsion Mac Os Download
I'll reply again here when I've uploaded it--or died trying.
Cheers!
Cheers!
Bad news, I'm afraid. Looks like GameMaker Studio 2 now only puts out 64-bit executables on Linux. Based on what info I found, it's been that way for a while, i.e. I can't find a runtime in my Preferences that is older than the change from 32 to 64.
If you have any other info to help, I'll keep looking into it, but I don't know off-hand what next to try.
I was kinda pumped to know if it would work on the Clockwork, too. Sorry, bud.
If you have any other info to help, I'll keep looking into it, but I don't know off-hand what next to try.
I was kinda pumped to know if it would work on the Clockwork, too. Sorry, bud.
Thanks for trying!
I actually stumbled onto your game through a windy path that *might* hold an additional clue. I got Undertale and some other games I owned via Humble Bundle working on the Gameshell using box86. The Gamemaker games have been a mixed bag (I believe some I tried failed because they were Steam games and had DRM), but the ones that have worked have worked really well (mostly DRM-free Humble Bundle stuff), assuming the display and controls lend themselves to the device.
During that effort, I discovered that someone manged to get Delta Rune running on Linux. Unfortunately it was only the 64bit version. But that's what led me to your game, because it turns out the runtime you included in your game works with the Delta Rune data files. Although I came here for the runtime, I realized your game was pretty clever, and could work well with the Gameshell display/controls. But the 64bit issue means neither game will work on Gameshell.
From the Delta Rune hacking thread:
'You'll need to obtain 'YoYo Games Linux Runner V1.3' somehow. This is the binary needed for actually running the game. Luckily, you can legally get it for free from GameMaker games that have a free Linux release. The catch is that the game needs to be using exactly V1.3 of the runner, otherwise the runner simply will not run Deltarune at all. Compatible runners come from GameMaker runtime versions between 2.1.4.202 to 2.2.1.287; note that IDE version is different from runtime version.'
https://www.reddit.com/r/Deltarune/comments/9wizh3/deltarune_running_on_linux_natively/
I'm not sure if that info helps, or what version of Gamemaker you have (or used) for Convergence Compulsion, but there's at least a remote chance that the earliest version(s) of Gamemaker listed here (2.1.4.202ish) might have a 32bit version? I'm not sure when they dropped support for 32bit.
In any case, there are a lot of free/demo games on itch.io, so I'm thinking I might slowly work through them and try to find any that are 32bit and run. If they do, then I'll swap the runtime with the one for your game and see if I can get it to run. I've already done this a few times with games I had working, but I geuss I was unlucky and those runtimes didn't work. If I find one, I'll leave a comment here with a pointer to the compatible game. :-)
I actually stumbled onto your game through a windy path that *might* hold an additional clue. I got Undertale and some other games I owned via Humble Bundle working on the Gameshell using box86. The Gamemaker games have been a mixed bag (I believe some I tried failed because they were Steam games and had DRM), but the ones that have worked have worked really well (mostly DRM-free Humble Bundle stuff), assuming the display and controls lend themselves to the device.
During that effort, I discovered that someone manged to get Delta Rune running on Linux. Unfortunately it was only the 64bit version. But that's what led me to your game, because it turns out the runtime you included in your game works with the Delta Rune data files. Although I came here for the runtime, I realized your game was pretty clever, and could work well with the Gameshell display/controls. But the 64bit issue means neither game will work on Gameshell.
From the Delta Rune hacking thread:
'You'll need to obtain 'YoYo Games Linux Runner V1.3' somehow. This is the binary needed for actually running the game. Luckily, you can legally get it for free from GameMaker games that have a free Linux release. The catch is that the game needs to be using exactly V1.3 of the runner, otherwise the runner simply will not run Deltarune at all. Compatible runners come from GameMaker runtime versions between 2.1.4.202 to 2.2.1.287; note that IDE version is different from runtime version.'
https://www.reddit.com/r/Deltarune/comments/9wizh3/deltarune_running_on_linux_natively/
I'm not sure if that info helps, or what version of Gamemaker you have (or used) for Convergence Compulsion, but there's at least a remote chance that the earliest version(s) of Gamemaker listed here (2.1.4.202ish) might have a 32bit version? I'm not sure when they dropped support for 32bit.
In any case, there are a lot of free/demo games on itch.io, so I'm thinking I might slowly work through them and try to find any that are 32bit and run. If they do, then I'll swap the runtime with the one for your game and see if I can get it to run. I've already done this a few times with games I had working, but I geuss I was unlucky and those runtimes didn't work. If I find one, I'll leave a comment here with a pointer to the compatible game. :-)
I ended up taking a look at some of the older runtimes, but I couldn't even get the game to compile with them anymore. Claims a 'permissions' error which per a search of the internet has more to do with licensing than anything else. My guess is that they're basically blocked in the newer IDE versions for incompatibility or blocked altogether to prevent piracy of olds version.
And yeah, CC has a weird legacy being 'the game you use to get Deltarune to run on Linux.' I don't mind; I hope folks try CC and maybe even enjoy it, though.
And yeah, CC has a weird legacy being 'the game you use to get Deltarune to run on Linux.' I don't mind; I hope folks try CC and maybe even enjoy it, though.
Thanks for all the info, and good luck getting more stuff running on your machine! Drop a line if you get any of my games going on it!
Convergence Compulsion Mac Os Catalina
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